OS Media Framework v.0.93 Now Available

New in this drop:

Support for the FMS DVRCast application,
RSS + MRSS parser libraries,
and DRM and Subcllips can now be used with HTTP streamed content.

Possibly the biggest news though, is that with this release the vast majority of the core framework APIs have been frozen.
More info is at the OSMF blog post announcing the new drop.

Posted at Mar 9th | no comments | Filed Under: Flash, OSMF read on

OS Media Framework v.0.9 Now Available

Highlights:

Sample player with chrome,
SMIL support,
HTTP streaming support,
API updates.

More information is at the OSMF blog post announcing the new version.

Posted at Feb 4th | no comments | Filed Under: Flash, OSMF read on

Dutch User Group XL Event

The dutch Adobe user group is putting together what promises to be a great local event covering a broad range of topics, from interactive design and development, cross-media, imaging, gaming and augmented reality, to print design: User Group XL.
The event takes place on december 3rd, at ‘De Meervaart’ in Amsterdam. Get more info on how [...]

Posted at Nov 10th | 1 comment | Filed Under: Flash read on

OS Media Framework v.0.7 Now Available

Highlights include:

Cue point support,
Tracking Download Progress,
and package name simplifications.

More details and download links are at the OSMF blog post announcing the release.

Posted at Nov 6th | 2 comments | Filed Under: Flash, OSMF read on

Interesting bits…

At the OSMF blog, two interesting posts on the Open Source Media Framework got added:

A post with links to the recording & demo assets of the recent OSMF session at MAX,
and a post that features a simple desktop video player created with AIR and the framework.

On the topic of Flash on the iPhone, Veronique Brossier [...]

Posted at Nov 6th | no comments | Filed Under: Flash, OSMF read on

Speaking at MAX

I’ll be joining Will Law on presenting a session about the Open Source Media Framework (OSMF – formly know as ‘Strobe’) at the upcoming MAX conference. I’ll also be helping out as a teaching assistant on two related lab sessions.
Both sessions (“Strobe: Building Media Experiences in Flash CS4 Professional” and “Adobe Strobe: Building Media Experiences [...]

Posted at Aug 12th | no comments | Filed Under: OSMF read on

OS Media Framework v.0.4 now available!

From the OSMF blog:
We’ve pushed version 0.4 of the Open Source Media Framework to the public SVN repository, and posted ZIPs for the source (+SWC) and ASDocs.  New features in this release include:

Error handling framework
Support for NetConnection reuse and port/protocol negotiation, and much better error handling when using NetConnections and NetStreams
Initial support for metadata, in [...]

Posted at Aug 12th | no comments | Filed Under: OSMF read on

Open Source Media Framework

A little while back, the project (formerly code-named “Strobe”) that my team at Adobe is working on,  got announced!
Links:

Adobe Open Source
OSMF
Blog

Posted at Aug 4th | no comments | Filed Under: OSMF read on

Flash Drawing Mexico

I have put together a demo showing my FAR (FlashArchive), SHP (ESRI Shapefile reader) and DBF (XBase file reader) libraries working together. The sample loads a number of .shp and .dbf files from a FAR archive and then parses Mexico’s states, rivers and roads using the SHP lib. Next, the records get drawn using Flash’s [...]

Posted at Feb 13th | 9 comments | Filed Under: Flash read on

SHP (ESRI Shapefile Reader)

I’ve added another lib to my Google Code page: SHP, a collection of classes for parsing ESRI Shapefiles. This format is used a lot with Geographical Information System (GIS). Using this lib it’s possible to have Flash read in GIS data, and have it render pretty pictures from it. At this time I don’t have [...]

Posted at Feb 12th | 2 comments | Filed Under: Flash read on

About

Edwin van Rijkom is a long time Flash enthusiast, employed by Adobe Systems Inc, working as a senior computer scientist on the video player framework (code named ‘Strobe’) team.

(This is a personal blog – everything on this site is my opinion alone, and not that of Adobe’s)

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