OS Media Framework v.0.9 Now Available

Highlights:

Sample player with chrome,
SMIL support,
HTTP streaming support,
API updates.

More information is at the OSMF blog post announcing the new version.

Posted at Feb 4th | no comments | Filed Under: Flash, OSMF read on

Dutch User Group XL Event

The dutch Adobe user group is putting together what promises to be a great local event covering a broad range of topics, from interactive design and development, cross-media, imaging, gaming and augmented reality, to print design: User Group XL.
The event takes place on december 3rd, at ‘De Meervaart’ in Amsterdam. Get more info on how [...]

Posted at Nov 10th | 1 comment | Filed Under: Flash read on

OS Media Framework v.0.7 Now Available

Highlights include:

Cue point support,
Tracking Download Progress,
and package name simplifications.

More details and download links are at the OSMF blog post announcing the release.

Posted at Nov 6th | 2 comments | Filed Under: Flash, OSMF read on

Interesting bits…

At the OSMF blog, two interesting posts on the Open Source Media Framework got added:

A post with links to the recording & demo assets of the recent OSMF session at MAX,
and a post that features a simple desktop video player created with AIR and the framework.

On the topic of Flash on the iPhone, Veronique Brossier [...]

Posted at Nov 6th | no comments | Filed Under: Flash, OSMF read on

Speaking at MAX

I’ll be joining Will Law on presenting a session about the Open Source Media Framework (OSMF – formly know as ‘Strobe’) at the upcoming MAX conference. I’ll also be helping out as a teaching assistant on two related lab sessions.
Both sessions (”Strobe: Building Media Experiences in Flash CS4 Professional” and “Adobe Strobe: Building Media Experiences [...]

Posted at Aug 12th | no comments | Filed Under: OSMF read on

OS Media Framework v.0.4 now available!

From the OSMF blog:
We’ve pushed version 0.4 of the Open Source Media Framework to the public SVN repository, and posted ZIPs for the source (+SWC) and ASDocs.  New features in this release include:

Error handling framework
Support for NetConnection reuse and port/protocol negotiation, and much better error handling when using NetConnections and NetStreams
Initial support for metadata, in [...]

Posted at Aug 12th | no comments | Filed Under: OSMF read on

Open Source Media Framework

A little while back, the project (formerly code-named “Strobe”) that my team at Adobe is working on,  got announced!
Links:

Adobe Open Source
OSMF
Blog

Posted at Aug 4th | no comments | Filed Under: OSMF read on

Flash Drawing Mexico

I have put together a demo showing my FAR (FlashArchive), SHP (ESRI Shapefile reader) and DBF (XBase file reader) libraries working together. The sample loads a number of .shp and .dbf files from a FAR archive and then parses Mexico’s states, rivers and roads using the SHP lib. Next, the records get drawn using Flash’s [...]

Posted at Feb 13th | 9 comments | Filed Under: Flash read on

SHP (ESRI Shapefile Reader)

I’ve added another lib to my Google Code page: SHP, a collection of classes for parsing ESRI Shapefiles. This format is used a lot with Geographical Information System (GIS). Using this lib it’s possible to have Flash read in GIS data, and have it render pretty pictures from it. At this time I don’t have [...]

Posted at Feb 12th | 2 comments | Filed Under: Flash read on

FAR (FlashArchive) Beta 0.1

FAR is reasonably complete now. Its AS3 API has been extended a little to allow better control over progressively downloaded items from the archive, but more importantly, the API is now fully documented.
I’ve moved to API and the command-line tools to Google Code, at:
http://code.google.com/p/vanrijkom-flashlibs
I am working on some more libraries I plan to publish there, [...]

Posted at Feb 11th | no comments | Filed Under: Flash read on

About

Edwin van Rijkom is a long time Flash enthusiast, employed by Adobe Systems Inc, working as a senior computer scientist on the video player framework (code named ‘Strobe’) team.

(This is a personal blog – everything on this site is my opinion alone, and not that of Adobe’s)

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